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30 July 2012 @ 09:30 pm
Harshire: Year 1 - Summer 1: Arash  
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I am back from South Dakota and I have an update for you! This time it is the Arash family which consists so far of Nicholas and his wife Elizabeth.



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Both Nicholas and Elizabeth rolled the want for a baby so they got started on it right away. They also happen to have three bolts.

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I decided to add some sims from other simmers to my game and above are Rocky, Pumi, and Dorris who are all by maranatah.

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And Joshua (in the yellow) and Marissa (with the bun) are by pnkpnthr334.

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These two give me warm fuzzies. They really do love each other.

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It seems that Nicholas and Elizabeth's tries for a baby were successful.

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Nicholas got a job in the military since he is not able to join the law enforcement career which is his LTW.

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There always seem to be people over. Nicholas is very popular; he had already made five friends before I even started playing this lot.

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Clara Eniola stops by to visit and her and Nicholas quickly become friends.

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Oliver Garland observes their kicky ball match.

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Elizabeth rolled the want to eat cereal every single morning without fail. It is her favorite food.

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Elizabeth's LTW is to raise 20 puppies or kittens so I tried to get her to befriend a stray in order to adopt it.

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The game had other plans.

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Twins AGAIN... A boy, Reginald, and a girl, Rachel.

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Elizabeth tried to befriend a different stray and failed. They always run away JUST as adopt becomes an option.

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Oliver came to visit Nicholas and Elizabeth (he is best friends with them both) and decided to lend a hand with the kids.

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Dorris by maranatah stops by for another visit.

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And before I knew it, it was time for Reginald and Rachel to become toddlers!

This was the last of the peasant households. Now onto the merchant households which will hopefully be easier to take care of! Thanks for taking the time to read. :)

 
 
Current Mood: hothot
 
 
 
xbeccyx on July 31st, 2012 04:51 am (UTC)
Naw, the twins are cute <3
I can't wait to see how this turns out! :D
olivethegreatolivethegreat on July 31st, 2012 04:56 am (UTC)
Thank you! I am having a lot of fun so far. :)
alien podalien_pod on July 31st, 2012 04:51 am (UTC)
Your pictures are beautiful, the soft lighting the color scheme for the different classes are a joy to see.
Boy, more twins for the peasants, as if the rules weren't harsh enough on them. I don't remember if you mentioned it, but are you planning on playing with the larger households mod? Things could get chaotic fast with the peasants having to try for baby every time they woohoo!
olivethegreatolivethegreat on July 31st, 2012 04:56 am (UTC)
I DO have the larger households mod in my game though I have not taken advantage of it yet. We'll see how it goes... hopefully I don't end up having tons of babies in all the houses!

Thanks for taking the time to read and comment. :)
untidyfanuntidyfan on July 31st, 2012 05:01 am (UTC)
I know the decor is meant to be dirty and grim, but the pictures are still beautiful.

I empathize with you on the strays - by the time mine come back around, the relationship is usually badly decayed. Sometimes I lock them in a fenced area or room with the adopting Sim, and that helps a little.
olivethegreatolivethegreat on July 31st, 2012 05:03 am (UTC)
Thank you! :) I am enjoying the different atmosphere that the grunge brings about - it is something I have never tried to decorate with.

I might have to try that. I have always had bad luck with adopting strays because they just don't stay around quite long enough. Thank you for the tip. :)
Among the Chaos: Kate Gatewoodeien_herrison on July 31st, 2012 10:01 am (UTC)
Adopting strays can be annoying: I remember when I tried an apocalypse challenge that when I got the option to play razzle it helped to cancel the action as soon as the animation started as letting it continue took up too much time. (I think I did something like: pet -> rub belly -> razzle -> give love and it usually works to get a pet adopted in one visit.)

I know these families don't have much money, but do you have some to spare for a food bowl? Strays seem to wander off when one or more motives get too low and having some food around might keep them there a bit longer.

Enough talk of pets: you're getting quite a few twins born so far, it'll be interesting to see how they grow up. I am quite surprised at how well-connected this family seems to be with all of their family friends around!
olivethegreatolivethegreat on July 31st, 2012 09:45 pm (UTC)
Thank you for the tips! I will have to try them out next time I get to this house. :)

Three for three sets so far... I am thinking of taking out my triplets and quads mod because this is a bit ridiculous!
Among the Chaos: Luke and Siennaeien_herrison on August 1st, 2012 08:38 am (UTC)
Hope it helps :)

I know what you mean: Albion Falls had way too many multiples (but then, good for population growth) and in a new 'hood I'm playing has had 1 set of triplets and 5 sets of twins out of 12 pregnancies (yup, 50% of my pregnancies have been twins or higher). I've kept Trips&Quads in but dialled down the odds (1% quads, 3% trips, 6% twins, 90% single instead of 3% quads, 6% trips, 15% twins, 76% single) so hopefully that'll dial down the number of babies my sims have in the near future.